Steady Ground
A pass over everything that made the app feel heavy, and a first run that ends with a plan already built for you.
Optimisation
The storm, the timer and the archive were all doing more work than the screen ever showed. All three are rebuilt.
- The storm layer goes GPU-light. Lightning is drawn once and reused; on Low Power Mode it drops to the quiet bolt and stops striking altogether.
- The round clock moves off the main thread. No more drift when the screen dims mid-round.
- Library and Vault scroll lazily. Sections build as they arrive instead of all at once — which is what keeps 1.8's 60-move catalogue smooth.
- The ledger saves in one pass. Writes are batched at the end of a session, not fired after every round.
- Smaller download. The icon and art are re-encoded, and the app ships well under half its current size.
Onboarding
Four chapters of reading became one short session. You finish the tour having already held a stance and built a plan.
- The tour is a round. Chapter one is forty seconds of square stance on the real timer — the first session is finished before the app is.
- Level, length and focus are chosen inside it, so the Drill tab opens with a plan instead of three empty pickers.
- Real screens replace the drawn stand-ins. Every chapter now shows the screen it is describing.
- Leave and come back. The tour remembers the page you were on instead of restarting.
- The coach notice moved in, asked once, in plain language, before anything leaves the device.